Tuesday 10 July 2012

Frondula VI: Show and Kill - The Scenario

This is a Sci-Fi scenario - we used Future War Commander with 6mm figures

Frondula VI is an Earth-type world with an extremely sentient plant life-form that dominates the planet. This plant, known as the Frondulans, manifests itself as colonies of tentacles or fronds. It has been impossible to ascertain whether each colony is a separate entity or whether it is a single world-wide organism.

Due to it’s immense economic importance, see http://en.wikipedia.org/wiki/Frondula, almost every other sentient life-form in the galaxy desires access to the planet. However in order to establish a base on Frondula it is necessary to placate the all-pervading Frondulans.

 These tentacle-like plants love nothing better than extreme violence and precious things. Therefore once a year any life-forms intending to maintain a base on the planet must engage in combat and display their precious things to the Frondulans. 

Failure to amuse them results in the Frondulans denying access to the life-form and in some cases to all life-forms as was the case in 2524 when the plant got so annoyed with the MacGregor clan for presenting Bugmans beer yet again that it put on a growth spurt that enveloped the entire planet to a height of some 2 miles and then slowly pulled the arms, legs and other appendages off anything that had not been crushed or strangled by the irate vegetable.

Unsurprisingly it is that time of year when extreme violence must be committed and precious things be presented.

Forces will be transported to the planet’s surface using random orbital deployment ie roll a dice to see where you are located on the table

In order to present precious things to the Frondulans transport unit must start the initiative phase in contact with a Frondulan colony. A player can never present more than once to a colony.

The force with the most presentation points wins.  If a force is destroyed then it keeps it’s presentation points but discards all other presentation bonuses and is brought back in via random orbital deployment.

Colonies block line of sight and fire and are impassible to all – even grav units

How to Present

Presentation involves rolling 2 dice and consulting the table

Double 1Remember 2524?
Roll 1 dice and lose that many units
All other players lose 1 unit
5 or lessYuck – wrong shade of pink.
Lose 1 unit
6-8Didn’t we see a bigger one of those last year?
Gain 1 Presentation Point
9-10mmmm Nice
Roll 1 dice and add that to any CV rolls this turn
Gain 1 Presentation Point
11 plusAb Fab! You can’t get that in Harvey Nics
Roll 1 dice and add that to any CV rolls this turn
Gain 1 dice to re-roll once per turn
Gain 1 Presentation Point
Double 6Precious – we wants it!
Roll 1 dice and add that to any CV rolls this turn
Gain 3 dice to re-roll once per turn CO’s
CV goes up 1 for remainder of game

Dice Modifiers
+1 Every enemy unit destroyed by your force
-1 Every turn without presentation (ignore 1st three)

These must be used when presenting after which they are discarded

Forces

1000 point army
- no aircraft, tunneller units or massive units
- no off-board artillery or orbital strikes
- no minimums - however maximums still apply

You will require 1 transport at no cost to carry "The Precious Things"

This has the stats

Troops Arm Move Attacks Assault Hits Save
Transport Armour 20F 0 0 200 S 2 T

Notes

1. Shield is passive so does not inflict hits
2. Cannot be targeted for recce
3. Can be overrun in which case it is immediately captured
4. Does not block line of sight or fire

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